Comments from Take-Two could suggest that Grand Theft Auto 6 , which has yet to be officially announced, will release in the 2024 financial year.
While discussing its recent acquisition of Zynga, Take-Two executives stated that the company's annual growth rate will be 14% in 2024.
An analyst from New York firm Jeffries (via Axios ) believes this is indicative of a major Rockstar Games IP releasing that year: "There are only a handful of titles that can... provide management with the confidence to put out such a strong guidance."
Doug Creutz from Cowen believes a GTA 6 release that financial year (which runs from April 1, 2023 to March 31, 2024) is "likely," as such growth would require $9 billion (roughly over £6.5 billion) to be spent on gaming-related transactions.
Logical deductions or guess work?
Grand Theft Auto 6's release has been the subject of rumors and speculation for years now. While analysts' theories can't be taken as official announcements, they're not unfounded.
As Axios points out, Take-Two has used increased revenue expectations to tip off major Rockstar releases before. In 2011, its financial targets strongly pointed to a 2012 or early 2013 release window for Grand Theft Auto 5, only to lower them afterwards. GTA 5 then released in late 2013.
"There absolutely is precedent for putting a Rockstar game into numbers before it’s officially dated (and then getting it wrong)," Creutz told Axios.
Aside from GTA 6, new rumors have popped up concerning a sequel to 2006's Bully , which has equally been hotly demanded by fans. It was apparently meant to be revealed at the 2021 Game Awards last month. Maybe this is the title Take-Two is hinting towards and GTA 6 is still many years away?
Regardless, Take-Two and Rockstar no doubt need some good will from its fan base and quickly. The release of Grand Theft Auto: The Trilogy - Definitive Edition have severely damaged their reputation due to the collection's myriad bugs and technical issues.
Moon Knight, Obi-Wan release dates may be revealed very soon
Update: The TCA winter press tour day for Disney Plus has ended, and there were no announcements about release dates for any upcoming MCU or Star Wars TV shows.
Original story follows.
The release dates for Moon Knight, Obi-Wan Kenobi and other highly anticipated Disney Plus shows may be imminent. That is, if a recent report and Television Critics Association (TCA) announcement are anything to go by.
With its 2022 winter press tour in full swing, the TCA revealed (on Thursday, January 13) that Friday, January 14 would be entirely devoted to Disney's streaming platform.
But, while the TCA's announcement doesn't specifically mention any upcoming Marvel Phase 4 or Star Wars projects for Disney's streaming platform, a recent report from What's On Disney Plus suggests that we may finally learn when some of 2022's most eagerly anticipated shows could arrive.
What's On Disney Plus claims that The Book of Boba Fett , which is almost halfway through its episodic run, will be featured in some capacity. The report also suggests that we'll learn more about upcoming animated show The Proud Family: Prouder and Louder, as well as National Geographic's Earth Day line-up.
But it's the announcements at last year's winter press tour that suggests we could hear something official about the launches of MCU shows like Moon Knight , and Star Wars TV series including Obi-Wan Kenobi 's standalone adventure, very soon.
Per What's On Disney Plus' article, launch dates for multiple MCU and Star Wars TV series, such as Loki and The Bad Batch , were unveiled at the 2021 winter press tour. Other shows, including Pixar's Monsters at Work and Turner & Hooch, also received their official release dates at the virtual event.
With Disney and the TCA unveiling the launch dates for Disney Plus' 2021 slate at last year's conference, could we see something similar this time around, too? We've got our fingers and toes crossed for some release date reveals. There are plenty of Marvel and Star Wars TV shows coming this year, including She-Hulk and Cassian Andor 's prequel series. So we're holding out hope that some of these projects will finally be given an official release date.
Analysis: which MCU and Star Wars shows may get release dates?
Of the myriad of Disney Plus shows – Marvel, Star Wars, or other Disney originals – in the works, there are five release dates that we're really keen to learn about.
For Marvel, we know that Moon Knight, She-Hulk and Ms Marvel are definitely coming sometime this year. Ms Marvel was given a summer 2022 release window in late 2021, but the other two shows haven't received tentative launch dates yet.
With production complete on this trio of MCU TV series, we're hoping that one or two (at the very least) will be given official release dates at the TCA's 2022 winter press tour. We don't expect any of them to get teaser trailers alongside their potential launch date announcements. But, we'd certainly take the latter if it means we'd know when to expect the next batch of Marvel Disney Plus shows.
As for Star Wars, Obi-Wan Kenobi and Cassian Andor's solo adventures are scheduled to take flight in 2022. Andor, a prequel series to Star Wars: Rogue One , is currently slated for a mid- to late-2022 release. Meanwhile, Obi-Wan, which is set between Revenge of the Sith and A New Hope, was briefly teased during the Disney Plus Day celebrations in November 2021. However, we're still waiting to hear when it'll land on the streamer.
We don't expect all of the above to receive official release dates on January 14. Disney and the TCA have previous form for making such announcements, though, so we're pretty confident that a couple of these shows will get their launch dates confirmed in the immediate future. The Book of Boba Fett will end on February 9, so there'll be a galaxy-sized Star Wars hole on Disney Plus after its finale airs. As for Marvel Studios, unless one of its upcoming TV shows is released soon, it'll be four months before their next project – Doctor Strange in the Multiverse of Madness – lands in theaters.
Let's hope for some good news very, very soon, then.
Will PSVR 2 be backwards compatible? It better be…
While we’ve still yet to see the PlayStation VR 2 headset, aka the PSVR 2 , in the flesh, this week saw Sony confirm the key specs for its PS5 virtual reality device at CES 2022 . But one key feature of the PS5 add-on was notable for its absence: there was no mention of backwards compatibility with original PSVR titles.
Sony instead focussed on the new features of the headset - its 4K HDR OLED display, 110-degree field of view, 90Hz / 120Hz refresh rates and “new sensory features” including haptic feedback in the VR device.
When pushed for clarification on PSVR 2’s backwards compatibility status by games journalist Stephen Totilo, Sony’s public relations representative merely stated that “they have nothing further to announce at the moment.”
But with backwards compatibility such an easy PR win for the upcoming headset, you’d be forgiven for worrying about the reasoning not to discuss it as soon as possible in the headset’s hype cycle.
It’s unusual, given the fanfare and gratitude-filled reception Sony received from players when it confirmed that the PS5 would be backwards compatible with 99.9% of PS4 titles. You'd imagine that Sony would have been, as a result, equally bullish about confirming backwards compatibility support for PSVR 2 as early as possible, which points to a worrying conclusion that the PSVR 2 is not backwards compatible at all.
Making PSVR 2 backwards compatibility happen
Certainly, there are a number of key differences that will need to be considered for backwards compatibility to be possible.
First of all, Sony would need to decide how to scale the lower-resolution games to a higher-end new display unit. On top of that, the tracking system used by the original PSVR used an external camera and on-headset lighting to help track player movements, while PSVR 2 uses inside out tracking – something that would require further development work to be compatible on the new headset.
And finally, the new Sense controllers seem drastically different to that of the wand-like PS Move controllers PSVR 1 relied upon, not to mention the differences between the DualShock 4 and DualSense pads.
These aren’t insurmountable differences, but it certainly doesn’t seem as though the two systems and the legacy software will be compatible right out of the box. An investment in further development patches seems certainly necessary if backwards compatibility is at all possible, but how many developers will make or be encouraged to make that investment is uncertain.
Even PSVR-compatible games that have already received PS5 upgrades, like Hitman 3 and No Man’s Sky , have seen their PS5 versions of the game drop support for the original PSVR.
Players instead have to download the PS4 versions of the game onto their new consoles in order to access PSVR functionality. Whether or not that’s to facilitate a PS5 / PSVR 2 version later down the line remains to be seen, but Sony’s cross-generation approach to VR is already causing headaches. Indeed, to even use the original headset on the new generation console hardware, a player has to first order a PSVR adapter for the newer machine, as it doesn’t natively support the VR device through its onboard ports. Some PSVR titles, such as Robinson: The Journey , isn't compatible with PS5 in any manner whatsoever.
Legacy libraries
When it comes to hardware changes for other virtual reality software libraries, the transition has been less painful. Mostly that’s down to the fact that, all-in-one headsets like the Oculus Quest 2 aside, the majority of virtual reality play takes place on PC.
Here, for the most part, game libraries can be carried over from one headset to another with relative ease, with key platforms like Steam VR and Oculus VR being supported by a large number of headsets. In the instances where compatibility between PC VR headsets and titles isn’t available, a hardcore modding community often has been able to find workarounds or fixes to make most software compatible with most PC VR hardware.
But with the case of PSVR, it’s very much part of Sony’s walled eco-system. Your PSVR library can’t be magicked over to a PC - though there are of course many multi-platform VR titles, owning them for PSVR and PC would require a separate purchase. And in the case of top drawer PSVR exclusives like Astro Bot: Rescue Mission , Farpoint or Blood and Truth , these titles (currently) just aren’t available anywhere else.
Will Sony patch these games for PS5 and PSVR 2? That’s possible, but Sony’s hit-and-miss approach to paid-for next-gen upgrades from PS4 to PS5 software may mean that loyal PSVR fans may still have to pay a stipend for access to any potential upgrade that may come.
As it stands then, original PSVR owners, those whose investment has made this PSVR 2 device possible, will be left holding onto the PS4 consoles and ageing PSVR hardware in order to play their existing VR catalogues. Sony would do well to reassure its most ardent VR fans that that won’t be the case, or run the risk of alienating those most likely to dip into its next-generation of VR hardware.