The Marvel Cinematic Universe (MCU) juggernaut is definitely not slowing down any time soon. That's a sentence that's sure to make comic book movie naysayers bristle but, based on the latest news to emerge from CinemaCon, it's all but guaranteed.
Speaking during Disney's presentation at the Las Vegas event, Marvel Studios president Kevin Feige revealed that the company's executive team were about to embark on a retreat to work on the next 10 years of Marvel movies . It's unclear if that includes recently announced Marvel Phase 4 projects like Blade and Fantastic 4, or if the Disney subsidiary is simply plotting out its Phase 5 plans.
Regardless, it's set to be a busy and exciting time for the MCU, its creators, and Marvel's global fanbase. But, with so much rich comic history to pull from over the past 83 years, what could the future hold for the MCU? Will we get new superhero team up flicks a la The Avengers? Is the multiverse, which we've already seen in Loki and Spider-Man: No Way Home , set to play a bigger role moving forward? Or do Marvel have something else in mind?
There are numerous options for Marvel to explore, but here are four things I absolutely want to see from the next 10 years of Marvel movies.
1. Less interconnectivity

Marvel Studios always had plans to create an interconnected universe. The foundations for this has been embedded in the MCU from the get-go, with the post-credits scene of 2008's Iron Man laying the first bricks for multiple heroes and villains to cross paths.
The first Avengers movie , though proved it was not only possible to bring together a remarkable group of people – see what we did there? – but that there was worldwide audience demand for superhero team-up films of this ilk. Subsequent Avengers flicks, plus the arrival of the multiverse – set to be explored in greater detail in Doctor Strange 2 – have only added to the MCU's burgeoning interconnectivity.
The problem with continuing down this 'everything is connected' path, though, is that it arguably prevents newcomers from fully immersing themselves in this franchise. With 27 movies and six Disney Plus shows (and counting) to catch up on, some would-be fans may even be put off from becoming the next MCU super fan. At this point, there's just too much content to consume to catch up on.
In my view, Marvel should take a leaf out of one of the best MCU Phase 4 projects to date – Moon Knight – and actually rein in its shared universe. For a time, at least. Allow your superhero movies and TV series to stand independent of one another. Tell self-contained stories so anyone – even the least likely Marvel fan – can check out a six-episode TV show or a two-hour long film, with the knowledge that they don't need to know any about any previous plot points or characters, and enjoy it for what it is.
Sure, there will be a time when bringing superheroes together to stop a wider, multiversal threat – we're looking at you, Kang – is necessary. Moving forward, though, less is more. Make standalone films with no ties to previous or concurrent movies, and you'll likely attract new (and more) Marvel fans. And hey, if newcomers like what they see and want to watch more MCU content, they've got a whole batch of productions to catch up on. Win-win, in my opinion.
2. Move away from the traditional film trilogy format

The movie trilogy format is something that's become entrenched in Hollywood filmmaking over the past few decades. Star Wars , the MCU, the DCEU , and many other franchises have utilized such a blueprint for many years now, albeit with varying levels of success.
But it's time to move away from this overused, somewhat stale formula now – and, funnily enough, Marvel has proved that it's already willing to do so.
We've had four Avengers films. Once Thor: Love and Thunder arrives in July, Chris Hemsworth's god of thunder will have had a character arc encompassing four flicks. The Captain America franchise – albeit with a new Cap in Anthony Mackie's Falcon/Sam Wilson – is in line to receive a fourth movie, too. There's a precedent, then, for Marvel slowly moving away from the traditional film trilogy format. And it's something I'd like to see the studio lean into more.
Marvel doesn't have to start making quadrilogies instead of trilogies now, either. If the next entry in the Black Panther series – Wakanda Forever – completes numerous character arcs for its primary cast, stop at two and make it a Black Panther duology. If The Guardians of the Galaxy franchise continues after Volume 3, potentially with a new line-up, why not make another two movies (if that's all that is needed to end their MCU journey) instead of three? Heck, Eternals is one of the worst performing Marvel movies of all-time so, while it clearly set up events to come in a potential sequel, leave it as a single film (that didn't resonate with audiences) and move onto something else.
Not every Marvel movie series needs a three-film arc, i a beginning, middle, and end. Some need to tell their stories over numerous flicks, while others don't. Here's hoping Marvel takes that into account.
3. Introduce the X-Men

We all know they're coming – there have been plenty of references to them in the MCU so far, most notably in Falcon and the Winter Solider and Moon Knight (Scarlet Witch is the most obvious nod to this group, though, given her ties to Magneto in the comics). Outside of The Fantastic Four, they're arguably the most requested superhero group among Marvel fans as the next major addition to the MCU.
So, Marvel, please introduce the X-Men at some point over the next decade. We're already getting a Deadpool movie set in the MCU, plus we know we're getting a multiverse variant of Professor X in Doctor Strange 2. We're even getting a follow-up series to the original X-Men animated series on Disney Plus in the near future as well.
All the signs are there to bring them into your money-spinning franchise. And, quite honestly, we're tired of asking you when Wolverine and company will actually show up. So, on behalf of all Marvel fans, please bring them into the MCU. And make it sooner rather than later, okay?
4. Use the Disney Plus shows to your advantage
While a movie may make sense for iconic and beloved Marvel characters/teams such as the X-Men, Fantastic Four, and Blade, it's arguably becoming more difficult to introduce new superheroes in their own standalone MCU flick.
Okay, Shang-Chi showed it was possible but, as we previously touched on, Eternals was considered a mess by many fans and critics. Unless a new character is introduced as part of an established character's film franchise – think Black Panther in Captain America: Civil War , or America Chavez in the upcoming Doctor Strange 2 – the increasingly complex nature of the MCU may make it impossible to introduce superheroes in their own film.
That's where Disney Plus comes in handy. Disney's streaming platform has already helped Marvel to introduce multiple new characters in lead or supporting roles, including Moon Knight, Hawkeye 's Kate Bishop, and Sylvie/Enchantress in Loki.
With shows such as Ms Marvel , Secret Invasion , and She-Hulk set to introduce new superheroes to the MCU before their potential appearances in MCU movies, Marvel is already utilizing Disney Plus in the correct way. Introducing new incumbents through a six-episode series provides the opportunity for greater character development, too, before they make the transition to the big screen.
And that's a trend that needs to continue. Marvel can certainly take advantage of introducing audiences to new characters, such as Ironheart in Wakanda Forever, in its movies before they get a standalone TV series on Disney Plus. But Marvel movies can similarly benefit from its Disney Plus cousins – a case in point being Ms Marvel's co-starring role in The Marvels, which will land in theaters eight months after Ms Marvel's live-action debut in her own Disney Plus series.
Marvel may be planning out the next 10 years of Marvel movies, but you can be certain that it'll also be factoring in its slate of Disney Plus shows – announced or otherwise – into its thinking. Taking advantage of its small screen offerings will go a long way to bringing new characters into the fray, even if they're standalone entries like Moon Knight, and further enrich the MCU as a result.
Elden Ring co-op mode is on the way for PC players and I'm not jealous at all
Elden Ring PC players are getting spoiled with a mod that allows for a full co-op experience. You'll be able to boot up the game and play with a friend from the tutorial right up until the credits roll.
The Elden Ring mod hasn't released just yet, though. The most we've seen are a couple of videos posted to creator LukeYui's YouTube channel . But given that he's previously knocked together a Sekiro co-op mod, it'll only be a matter of time before PC players can get their hands on it.
PS5 and Xbox Series X players meanwhile are stuck with the vanilla game that has zero mod support. And as someone who is on a different plane of existence to players like Let Me Solo Her when it comes to skill level, I am very jealous. Summons just don't cut the mustard.
Elden Ring co-op mod features
LukeYui uploaded a first look at the work in progress mod earlier this month in a lengthy 17 minute video . The shorter seven minute video above was uploaded this week and showcases some of the new features that have been added since. Given that Elden Ring – and FromSoft games in general – are all about the slog and difficulty, purists will be happy to see that if you die in a boss fight, you can't just drop back in immediately.
Instead, you'll enter spectator mode until the boss or the remaining players die. LukeYui says this "lets bosses keep their challenge while allowing you to stay together in a multiplayer session."
There are penalties for dying, so you can't just ride your friends' coattails through the game, dying willy-nilly. A stackable debuff called Rot Essence kicks in when you die, but sitting at a bonfire will purge it.
He expands on the debuff in the video comments, explaining that "the Rot Essence is to make up for the fact that, when you die, you will respawn and get the world information from the player who is still alive.
"This means that, in theory, if at least 1 player is alive at all times the enemies will never respawn and the world will never reset. It's there to encourage players to rest at sites of Grace to reset the world so that having respawning players in co-op doesn't completely trivialize the game's challenge."
There's also enemy scaling, and synced map waypoints for improved communication when it comes to picking a location to explore. On that note, players can fast travel together after a unanimous vote to warp elsewhere.
The mod should support up to four players, and everyone can ride their own Torrent.

Elden Ring co-op mod: release date
LukeYui hasn't given a release date or window for the Elden Ring co-op mod yet. He says he's being "purposefully vague" in case an update throws a spanner in the works. This happened with Elden Ring's latest 1.04 update which caused some setbacks.
"I don't want to get blindsided by a significant bug and end up missing a proposed release date. I've still got a fair amount of work to do in terms of stability and bug fixes. I'll keep everyone updated here, and once something playable is ready I'll let you know ASAP."
So keep an eye on his YouTube channel and Nexus Mods page .
Will the Elden Ring co-op mod get you banned?
In short, no. You'll be fine. But there are a couple of stipulations, like the fact you won't be able to carry over your characters from the mod to the vanilla version of Elden Ring. LukeYui explains:
"When using this mod you aren't running EAC [easy anti-cheat], and you're also not connected to FromSoftware's matchmaking servers. This mod also has isolated save files, so you can't bring characters over from this mod to vanilla servers. These points mean you can't get banned from using this mod.
"You can use whatever other mods you like with this one, so long as they don't interfere with the multiplayer aspect of the game. As mentioned above as well mods will work but everyone in the party must have them installed for everyone to use them."
Raspberry Pi’s new 64MP camera is way more exciting than my iPhone
Raspberry Pi projects have tempted me into buying (and shelving) lots of nerdy accessories before, but I've finally found one that might have some staying power – and promises to be much more fun that my annoyingly competent iPhone.
The new 64MP Pi Hawk-eye Camera from ArduCam brings phone-style resolution to Raspberry Pi cameras for the first time. And thanks to modern bonuses like autofocus and digital zoom, it could be a solid centerpiece for a unique, homemade camera that takes photos that are good, but not too good.
To be fair, I've got a little too over-excited about Raspberry Pi projects before. During lockdown, I bought a Raspberry Pi 4 Model B with a HyperPixel square screen, with the grand aim of building a Sonos Album Art display . Despite having countless hours at home to complete it, I got a tad distracted by playing Overcooked and A Way Out on PlayStation.
But this new 64MP camera has once again fired my imagination, to the point where I can actually see myself completing a Raspberry Pi project. It's been possible to make Pi-based cameras before, but the Pi Camera Module V2 is an 8MP affair with a fixed focus lens and the High-Quality Camera Module always seemed a bit too involved.
The new Pi Hawk-eye Camera is about the same size as those earlier cameras, which is convenient. That does also mean that image quality at the full 64MP resolution (which is only available if you hook it up to a Pi Model 4B or Pi Compute Module 4) could even be a little worse than Raspberry Pi's earlier cameras. But ArduCam's sample images look decent and the appeal is really modern features like autofocus, which should mean I won't be fiddling with things like focus drift.
Setting up the new 64MP camera should also be (relatively) straightforward, despite my newbie status, because it runs on the same 'libcamera' software as Raspberry Pi's previous two camera modules. If you've previously tried projects with the latter, you can also use the Camera Module V1/V2 enclosures with this new one.
The real fun (and possibly my undoing), though, will be creating a case for this custom 64MP camera...
Rise of the anti-smartphone

Realistically, I'd probably take the easy route and get a pre-made camera case to house the Raspberry Pi, 64MP camera and battery. ArduCam makes a 'Pan & Tilt kit' to go with its new autofocus camera, but there are more interesting possibilities on the Raspberry Pi store that should theoretically be compatible.
There's the standard Raspberry Pi 4 camera case, but one that's particularly caught my eye in the past is the weatherproof NatureBytes Wildlife Camera Case . It has an infrared lens for detecting motion, making it a neat wildlife cam to set up in the garden – if you buy the other parts, including an SD card and flash drive.
But the real dream, and one that is genuinely more interesting than my iPhone camera, is custom 3D-printed case. That could turn the Pi Hawk-eye Camera into a unique point-and-shoot, albeit one with a few more quirks than your average smartphone.
There's no doubt my iPhone is the best point-and-shoot camera I've ever owned, but the soulless perfection of its algorithms has, if anything, only fanned the demand for more quirky, imperfect photographic sidekicks. The best instant cameras have never been more popular, for example, while Lomography continues to serve up some charming concoctions.
But none of those could match the satisfaction of building my own digital camera, and that's never been more attainable thanks to the Raspberry Pi and modules like this new 64MP Pi Hawk-eye Camera. Perhaps I would ultimately opt for Raspberry Pi's earlier High-Quality Camera Module instead, thanks to its built-in lens mount and the availability of rather fetching cases like the Raspberry Pi HQ Camera Case (above).
Either way, there's no real excuse to not finally start (and finish) the Raspberry Pi project I've been pondering – after I've finished my Sonos Album Art Display, of course.